At present, an estimated 200 million people in western Europe and the US are playing internet games via mobile phones, representing four out of five users. Visually rich, technologically accessible applications can now be easily downloaded and played on a variety of handsets, and this has made gaming one of the most talked about mobile entertainment services.
When Tessa Jowell invited representatives from all over the world to Ascot, to outline how the UK would be at the forefront of shaping international policy and regulatory framework, many came away feeling that although much of what was said was ambitious, it was positive...
If you were to have a conversation with an industry professional about emerging markets in the online gaming sector, it would not be long before attention turned towards eastern Europe. Everybody is talking about the huge opportunities in the region, but the tempting prospect of increasing business revenue through venturing into this new territory is often clouded by a myriad of questions. Will eastern Europe prove to be the next big cash crop for online firms? Or will the region's complex legislative environment prove to be more cumbersome and restrictive than is worth the time, effort and money to launch into?
James Walker explores the phenomenon of internet bingo…
Andrew Gellatly profiles one of the leading lights in software development, Chris Derossi, and hears his ambitious plans for the future of online gaming...
The eCOGRA Global Online Gambler Survey, which arrived with a bang earlier this year, marked the very first time that academics and the industry interlocked to perform a substantial research project in the field of online gaming. With almost 11,000 responses from players across 96 different countries, the survey has become the world's largest piece of e-gaming research. James Walker takes a closer look at the findings...
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