The eCOGRA Global Online Gambler Survey, which arrived with a bang earlier this year, marked the very first time that academics and the industry interlocked to perform a substantial research project in the field of online gaming. With almost 11,000 responses from players across 96 different countries, the survey has become the world's largest piece of e-gaming research. James Walker takes a closer look at the findings...
Just two weeks after the UIGEA came into force, officials from more than 30 countries attended a half-day conference hosted by British culture secretary Tessa Jowell at Ascot Racecourse, near London. In what became the first international summit to discuss the global internet gaming industry, Jowell sought to build support for improved regulation, amid fears the US ban could lead to the exploitation of children and a burgeoning of criminal activity...
This time last year, online gaming operators looked unstoppable. New members were flocking in their thousands, and the publicly listed heavyweights seemed a sure bet for investors. Revenues were rising. And so were share prices. James Walker finds out what happened next...
Instead of bemoaning the us ban on online gaming, let's look for the positives, says Alex Tanner.
No one could deny the astounding rate of growth and development that is currently sweeping across many parts of Asia. As the world's largest continent, Asia contains more than 60 per cent of the world's human population. and while it is true that parts of the region are still extremely poor, the economies of many countries in the east are growing at a phenomenal rate, outstripping anywhere else in the world.
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