With the abundance of mobile and tablet apps and their remarkable popularity, gaming seems to be regressing back to a time when gameplay was far more simplistic. Where does this leave video arcade games? Are we set to see a move away from the action-packed, visually sophisticated games to those that hark back to the very first video games? InterGame spoke with several of the industry’s leading manufacturers to find out.
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Simon Liddle reports back from the IAAPA Attractions Expo.
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Lengthening queues at bingo club booksales areas have prompted content creation specialist Kaleidovision to develop a new “infotainment” system to replace old, paper-based points of sale.
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Although pushers and cranes have remained largely the same over the years, manufacturers continue to bring significant enhancements to the market without compromising the core principles that continue to make them so popular with players of all ages, writes Simon Liddle.
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Family entertainment centres need to be exciting, immersive worlds that combine both an enticing environment and games that deliver entertaining experiences – above all, they need to provide a compelling reason to leave the home. KCC’s Reinhart Viane explains the key considerations.
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Touchscreen technology has revolutionised the design of gaming and amusement equipment, writes Simon Liddle.
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InterGame is the only monthly magazine covering the international coin-op amusements and gaming industry.
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