Coin-op / Pay-to-play Features

Enduring appeal

As many a parent can attest, convincing a child to put down their phone, tablet or games console is easier said than done. The amusements industry, however, begs to differ, writes Mark Griffith.
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The ‘real’ Paul Gauselmann?

A candid interview with the Gauselmann supremo.
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Asia’s amusement VR gamble

With the emergence of immersive virtual reality technology in the Asian amusement scene, Kevin Williams, a specialist in the digital out-of-home entertainment market, looks at several key developments.
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The house of fun

Australian FEC franchise has roots spanning over 35 years.
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60 years for Argentine pioneer

Sacoa’s success built up through the generations.
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50 years in games and gaming

My earliest recollection is of boarding a tram at the corner of Gloddaeth Avenue and Mostyn Street in Llandudno. It must have been about 1948 and I would have been aged five. A few years later I had my first meeting with a coin-operated game. It was a mechanical crane made by Bryan’s Works and it was in the Royal Arcade in Mostyn Street, now owned by HB Leisure. That was to trigger a lifetime love of games and gaming.
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