Intelligent design can mean the difference in a crowded market.

Themed laser tag

THE amusements industry has seen bare games floors and empty aisles for little less than two years now.

From what we have seen at InterGame, R&D departments worldwide have utilised this time to bolster the ranks on the game development side of things, ensuring the public will be met with a fresh arsenal of top-quality games when they return. But what are they to expect from the aesthetics of the locations themselves?

Read the full article in the August issue of InterGame

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