Despite the endless options of attractions for operators, venue space will always be paramount. William Bell looks at how the industry handles floor space.

Space savers

Operators must always consider their use of space when running a location, oftentimes before they even consider what attractions they want to include inside. Space is costly, and operators must find the ideal placing between having a vast range of attractions to choose from, while not compromising on game quality by choosing quantity of games over quality.

VR games, for example, require a large space by design, but are currently a huge trend and offer an anchor attraction for many FECs. As a result, games in development have to be considered from the perspective of the operator, and size is one of many factors that is deeply considered.

Read the full article in the April issue of InterGame

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