B2B fantasy sports provider Scout Gaming rode out the sporting lockdown to record Q2 2020 growth of 58 per cent, with revenues increasing to SEK6.3m (£0.54m).

Scout Gaming

EBITDA improved to a loss of SEK10m (-SEK12.1m) and the net result was a loss of SEK17.5m (-SEK13.3m).

During the period, Scout Gaming launched esports-related markets for its whole range of products, initially through its own operator Fanteam.com and then since mid-April with external partners.

The company also signed an agreement with GLHF.gg, a platform designed to strengthen the bond between sports teams and their fans.

Following Q2, Scout Gaming completed a share issue towards international institutional investors amounting to SEK75m, to enable accelerated growth and product development.

Scout Gaming CEO Andreas Ternstrom said: ”We have had an accelerating underlying growth throughout the second half of the quarter and are pleased that we were able to demonstrate this so quickly after the restart of European sports.

“Activity in July and the first half of August continues to be high and we see very good opportunities for strong future growth.”