Gaming Corps has started offering its technology and distribution network to other game studios through the new business area RGS (Remote Game Server).

RGS means, among other things, that game studios that gain access to the service can use Gaming Corps' technology and licences to quickly launch games in the licensed markets available through Gaming Corps' existing distribution network.
The company assesses that the potential for RGS is high based on the interest in the service combined with its cost-effective scalability.
The game studios that are offered the RGS service can build on Gaming Corps' existing technology and gain direct access to the company’s already approved licences and markets.
This allows them to easily launch games throughout Gaming Corps' distribution network. Additionally, they are offered the opportunity to license the company's existing and upcoming game features, such as the innovative Smash4Cash series.
The revenue model for this new business area is based on a percentage based profit-sharing agreement between Gaming Corps and each customer.
The company's technology and flexible game engines, which support casino slots, table games, multiplier games, mine games, Plinko games, and Smash4Cash, enable the RGS service to scale broadly in a cost-effective manner as the initial infrastructure investment has already been made.