Last month’s InterGame saw insight from a host of industry experts on location-based virtual reality and how it is attracting the kind of investment that its at-home cousin isn’t quite achieving yet. In the final part of our round-table examination, Dan Snook asks what mistakes have been made, how the sector will progress and who else the contributors admire.

LBVR

IG: We’ve seen VR added to pretty much everything of late, some of it successful, some of it not. Is this just a case of the ill-informed simply hoping that anything virtual will earn?

Leif Petersen, CEO, Hologate: “For us, it will always be about the social experience that we can offer to players. There’s nothing that can match the feeling you get when fully immersed in VR with voice integration and a co-operative or competitive goal. Our turnkey platforms offer an affordable, hassle free, low latency opportunity to share this experience with family and friends.” 

Read the full article in the November issue of InterGame