Game manufacturers can develop more innovative slots and tables by incorporating advanced touchscreen technology.

Touch

Across the globe, touchscreens have already become the preferred way for humans to connect with all manner of different electronic equipment types.

Though they have been used in slot machines for many years, with the increasing demand for large, customised displays in games, they are now starting to see more varied deployment throughout the industry, providing an efficient and intuitive method for players to interact with upright cabinets and horizontal table games.

There are various ways in which game hardware designers can gain from this technology, but careful consideration must be put into selecting the appropriate touch sensing technology if the system’s effectiveness is to be maximised. Failure to do so will mean that much of the capital investment made could simply be wasted

Established gaming machine manufacturers are taking full advantage of the latest developments in touch technology in a bid to stay ahead of the competition. There is relentless pressure for manufacturers to release innovative new models with ever larger, eye-catching touch-based playing surfaces possessing the same level of intuitive ease of use that players have come to expect elsewhere in their daily lives (such as operating smartphones, tablets and home appliances).

Touchscreen developers are responding to these demands by developing new products and adding useful functionality. Despite being relatively inexpensive to implement, as well as generally offering acceptable levels of accuracy and responsiveness, some forms of touch technology fall short when applied to gaming applications. There are, as we will see, a variety of reasons for this.

Designers looking to develop a gaming machine with a fully effective touch interface need to look at three key factors and consider how the various touch technologies available to them will bear up. Any inadequacies here will lessen the chances of the machine proving to be a commercial success.

Read the full article in the May issue of InterGaming