Players must face off against hordes of hungry zombies in UNIS’ latest ball shooting redemption title, Zombie Night.
Interactive gameplay features both digital and physical targets. Players must blast at creatures on-screen using mounted guns, but they also need to watch out for physical zombies heading their way.
Force-feedback ball-blasters are used to shoot targets to earn points and win tickets. The game takes players through multiple stages filled with zombies across four selectable scenes, each with three stages, culminating in an intense boss fight.
“I love how this game has both types of targets,” said the designer behind Zombie Night, Ryan Deane. “While players are busy blasting away at targets on-screen, they also need to watch out for ‘Zombie Night’ and shoot at the physical zombie characters that are moving towards them.
“I chose zombies because it’s a genre that I’ve seen in the past that resonates with all age groups. Whether it’s the scary Hollywood horror type or the cute, kid-friendly type, I knew it’s a genre that would attract players to this game.”
Vibrant graphics are shown on a 43ins display with engaging audio and LED lights running along both sides of the cabinet. The game also comes with bench seating, which allows up to two players to comfortably play together.
Zombie Night will be available at the end of October and will debut at IAAPA Expo in Orlando.