With the virtual reality race on the home straight, Ian Donegan asks what the most prominent providers are offering and where the format is likely to go from here.

VR

HELPING people to lose themselves in fun is what the industry is all about and no other platform is more ambitious in achieving this than the immersive sector.

While virtual reality isn’t taking off as a home gaming product, it still garners a great deal of intrigue. Many want to try it out, give it a go for an afternoon, enjoy it as a stag or birthday party activity, but don’t want to hand over that month’s mortgage payment to buy a VR system outright.

Read the full article in the March issue of InterGame