Ian Donegan examines the past, present and future of VR in amusements

We’ve heard a lot about virtual reality’s false starts over the years, and even more about how it is now the next big thing. So what went wrong then, what is (apparently) going right today and what comes next?
Many virtual reality sceptics could point to a time - around 25 years ago - when it first raised its head in the amusement industry in any meaningful way. It never made it to mainstream success, while “we’ve seen it come and go before” is a common refrain. However, its new lease of life can’t be denied - VR is back with force.