As simulators, interactive dark rides and other immersive amusements are growing in popularity, Ian Donegan takes a look at the latest innovations.

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The developers of simulators have the daunting task of tricking users’ senses into believing they are in an entirely different environment, often doing things they could only dream of in real life.

Escapism is one of the main reasons that people seek out amusement and these games take that dynamic to the extreme, aiming to create another world.

Read the full article in the September issue of InterGame