Coin-op / Pay-to-play Features

Keeping them coming

Getting players hooked on a new title is easy enough, but with so many games available, keeping them interested once the novelty has worn off is slightly more difficult. Helen Fletcher spoke to some of the coin-op companies that have introduced initiatives to keep the players coming back and rewarding those who do...
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Obscure operations

Amusement and gaming machines can sometimes be found in the oddest of places and as the dynamics of the industry change so do the opportunities available to operators. Helen Fletcher spoke to some of the companies with a presence in the more obscure locations to find out more...
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Australia: taking the logical lead

The Australian trade is currently taking the lead in assessing the direction in which the gaming machine market will move over the next 10 years, citing technological evolution as the major driving force...
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Child's play

In a world where hi-tech products tend to win in popularity stakes, the humble children's ride remains a staple of the coin-op market. Helen Fletcher takes a look at why this simple concept is still so popular...
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The Midas touch

Since it was introduced in 1971 the touchscreen has gone from strength to strength and now looks to have a firm place in the future of the coin-op and gaming industry...
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A design for life

Your average player won't realise it, but the amount of time and consideration involved in the design of a coin-op game is crucial to its success and even ‘good games’ can fail. Helen Fletcher speaks to some of the companies involved...
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InterGame is the only monthly magazine covering the international coin-op amusements and gaming industry.

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