GTECH and its subsidiary Speilo Manufacturing have developed what they claim to be the gaming industry's first Game-to-System protocol extension designed specifically for the distributed gaming market.

The Gaming Standards Association has approved a new storage class extension to identify available download space. The extension is designed for the lower bandwidth of the dial-up networks that typically support distributed-market electronic gaming machines.

According to the companies, a distributed market G2S protocol will allow lotteries and government-sponsored gaming operators to benefit from interoperability between systems and all G2S-compliant manufacturers’ devices. Using this open protocol, distributed market operators will now be able to migrate to new technology, such as client/server games, while maintaining today’s games into the future.

“This groundbreaking new extension shows GTECH’s and Spielo’s commitment to providing their clients with a full complement of open protocols,” said Victor Duarte, GTECH vice president of gaming solutions and Spielo president and chief executive officer. “We are actively upholding standards initiatives to ensure the G2S protocols are comprehensive and support all gaming environments, and our product alignments demonstrate that commitment.”