Scientific Games’ revenue in the fourth quarter of 2016 was up by US$15.2m, a rise of two per cent year on year and in spite of $12.2m of unfavourable currency translation.

SG edges up

For the full year, there was an operating loss of $12.3m that included a $69m non-cash goodwill impairment charge as well as restructuring and other charges of $36.3m compared with a loss of $54.4m in the previous year. EBITDA reached $293.5m compared with $292.9m.

“It was another year of growth,” said CEO Kevin Sheehan. “The fourth quarter was the fifth consecutive quarter of year-on-year revenue growth improvement on the previous strong year. Our Gaming Divison continues to lead with innovation and strong execution, including the launch of the Gamescape platform.” He added that there had also been a strong performance by Scientific Games’ TwinStar J43 for-sale gaming cabinet.

The Lottery Division, said Sheehan had extended its steady momentum with several big contract wins and successful systems launches in the US and other parts of the world.

“A third-party report estimates that the rapid growth of SG Interactive in its B2C business had led to five consecutive quarters of outperforming the social casino market.”

He added: “With 2017 up and running we are maintaining focus on playing smart to galvanise our business growth. We are driving innovation to create new, differentiated products for our customers, improve financial performance to accelerate de-leveraging and build a culture open to new ideas and committed ot exceeding the expectations of our customers and stakeholders.”